Kree Documentation
  • Welcome to Kree Java
  • Changelog
  • Getting Started
    • Installing Kree
    • Installing Kree using CLI
    • Get Help on Discord
  • Core Components
    • Game
    • Window
    • SceneManager
    • Input
    • Debug
    • Sprite
    • GameObject
    • Transform
    • Vector2
    • SpriteSheet
    • Animation
    • Audio
    • Random
  • GameObject components
    • Animator
    • BoxCollider
    • LookAtObject
    • Mesh Renderer
    • ParticleSystem
    • RigidBody
    • SpriteRenderer
    • PlayerMovement
    • Prefs
  • Kree User Interface
    • Text
    • TextInput
    • ProgressBar
    • Button
    • Panel
  • Code Snippets
    • Launcher
    • Creating Scene
    • Follow Mouse On Click
    • Animating GameObject
    • Implementing Particle System
    • Creating Custom Components
    • Playing Audio
  • Game Tutorials
  • Avoid the Enemy!
  • High score
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On this page
  • 2.2 - 2020-6-10
  • Added
  • 2.1 - 2020-6-9
  • Added
  • Changed
  • 2.0 - 2020-4-17
  • Added
  • Changed
  • 1.9 - 2020-4-16
  • Added
  • Fixed
  • Changed
  • 1.8 - 2020-4-15
  • Added
  • 1.7 - 2020-4-14
  • Added
  • Changed
  • Fixed
  • 1.6 - 2020-4-13
  • Added
  • 1.5 - 2020-4-13
  • Added
  • 1.4 - 2020-4-12
  • Added
  • 1.3 - 2020-4-12
  • Added
  • Fixed
  • 1.2 - 2020-4-11
  • Added
  • Fixed
  • 1.1 - 2020-4-11
  • Added
  • 1.0 - 2020-4-11
  • Added

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Changelog

The evolution of Kree overtime

PreviousWelcome to Kree JavaNextInstalling Kree

Last updated 4 years ago

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2.2 - 2020-6-10

Added

  • Prefs Component

  • Tutorial High Score Made by

2.1 - 2020-6-9

Added

  • Added new methods on Debug Class

    • error(Object out)

    • stop()

Changed

  • Improved RigidBody Class

  • Precised positioning

  • Improved PlayerMovement Class

2.0 - 2020-4-17

Added

  • Added new method to User Interfaces

    • setBackgroundImage()

    • setForegroundImage()

Changed

  • Improved collidingWith() method

  • Removed a method on Random class

1.9 - 2020-4-16

A major update happened here

For security and readability you now can't acess properties of a component to access it you must call a method such as getXXX() or setXXX(type x);

Added

  • Added new Vector2 methods

  • Added new method on SceneManager

  • Added new method on LookAtObject

  • Added new method on SpriteRenderer

  • Added Transform object on User Interfaces

  • Added new UI Panel

Fixed

  • Fixed bugs on GameObject components

  • Fixed bugs on UI colliders

  • Fixed method type-error on Input class

Changed

  • Encapsulated all class properties for security, flexibility, and maintainability

  • Improved RigidBodies and BoxColliders

  • Removed all components properties

  • Removed hideBorder() method on Text

1.8 - 2020-4-15

Added

  • Introduced Button UI

1.7 - 2020-4-14

Added

  • Added a new property to BoxCollider

  • Added a new method to BoxCollider

Changed

  • Removed contains() method on BoxCollider

Fixed

  • Fixed a bug on MeshRenderer which is not changing color

  • Fixed a bug on GameObject rotations

1.6 - 2020-4-13

A major update happened here

Due to many request we changed the method names following the Java Naming Convention

Added

  • Introduced Rotations

  • Added new Transform property

  • Added new GameObject Component LookAtObject()

1.5 - 2020-4-13

Added

  • Introduced User Interface!

  • Added Text

  • Added TextInput

  • Added ProgressBar

  • Added new methods to Vector2

1.4 - 2020-4-12

Added

  • Input

    • Added new properties

    • Added new method

  • Added new method on BoxCollider

  • Added the ability to disable GameObject's component

  • Added the ability to change color of MeshRenderer

1.3 - 2020-4-12

Added

  • Introduced ParticleSystem

  • Introduced Audio

  • BoxColliders

Fixed

  • Fixed Bugs

1.2 - 2020-4-11

Added

  • Introduced Rigidbodies

  • Added Physics Engine

Fixed

  • GameObject Components Name were not set up

1.1 - 2020-4-11

Added

  • Animation

  • Animator (GameObject Component)

1.0 - 2020-4-11

Added

  • Kree Java was Introduced

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