Changelog
The evolution of Kree overtime
Last updated
Was this helpful?
The evolution of Kree overtime
Last updated
Was this helpful?
Prefs
Component
Tutorial High Score
Made by
Added new methods on Debug Class
error(Object out)
stop()
Improved RigidBody
Class
Precised positioning
Improved PlayerMovement
Class
Added new method to User Interfaces
setBackgroundImage()
setForegroundImage()
Improved collidingWith()
method
Removed a method on Random class
A major update happened here
For security and readability you now can't acess properties of a component to access it you must call a method such as getXXX() or setXXX(type x);
Added new Vector2 methods
Added new method on SceneManager
Added new method on LookAtObject
Added new method on SpriteRenderer
Added Transform object on User Interfaces
Added new UI Panel
Fixed bugs on GameObject components
Fixed bugs on UI colliders
Fixed method type-error on Input class
Encapsulated all class properties for security, flexibility, and maintainability
Improved RigidBodies and BoxColliders
Removed all components properties
Removed hideBorder() method on Text
Introduced Button UI
Added a new property to BoxCollider
Added a new method to BoxCollider
Removed contains() method on BoxCollider
Fixed a bug on MeshRenderer which is not changing color
Fixed a bug on GameObject rotations
A major update happened here
Due to many request we changed the method names following the Java Naming Convention
Introduced Rotations
Added new Transform property
Added new GameObject Component LookAtObject()
Introduced User Interface!
Added Text
Added TextInput
Added ProgressBar
Added new methods to Vector2
Input
Added new properties
Added new method
Added new method on BoxCollider
Added the ability to disable GameObject's component
Added the ability to change color of MeshRenderer
Introduced ParticleSystem
Introduced Audio
BoxColliders
Fixed Bugs
Introduced Rigidbodies
Added Physics Engine
GameObject Components Name were not set up
Animation
Animator (GameObject Component)
Kree Java was Introduced