Animating GameObject
File names and frame sizes may vary on your side.
public class SceneNameHere extends Scene {
private GameObject player = new GameObject(this, "Player");
private Animation[] playerAnimations = new Animation[] {
new Animation("Idle", new SpriteSheet(new Sprite("player_idle.png"), 16, 16), 500),
new Animation("Walk", new SpriteSheet(new Sprite("player_walk.png"), 16, 16), 500),
};
private Animator playerAnim = new Animator(playerAnimations);
public Scene(Game game) {
super(game);
}
@Override
public void Initialize() {
player.setPosition(new Vector2(128, 128));
player.setScale(new Vector2(16, 16));
// Change Active Animation
playerAnim.setActiveAnimation("Idle");
player.addComponent(playerAnim);
}
@Override
public void Update() {
}
@Override
public void Render(Graphics g) {
}
}
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