Playing Audio

File names may vary depending on your assets.

public class SceneNameHere extends Scene {
private Audio audioOnClick = new Audio("Assets/myAudio.wav");
public SceneNameHere(Game game) {
super(game);
}
@Override
public void Initialize() {
}
@Override
public void Update() {
if(Input.mouseClicked) {
if(!audioOnClick.isPlaying()) {
audioOnClick.play();
}
}
}
@Override
public void Render(Graphics g) {
}
}