Kree Documentation
  • Welcome to Kree Java
  • Changelog
  • Getting Started
    • Installing Kree
    • Installing Kree using CLI
    • Get Help on Discord
  • Core Components
    • Game
    • Window
    • SceneManager
    • Input
    • Debug
    • Sprite
    • GameObject
    • Transform
    • Vector2
    • SpriteSheet
    • Animation
    • Audio
    • Random
  • GameObject components
    • Animator
    • BoxCollider
    • LookAtObject
    • Mesh Renderer
    • ParticleSystem
    • RigidBody
    • SpriteRenderer
    • PlayerMovement
    • Prefs
  • Kree User Interface
    • Text
    • TextInput
    • ProgressBar
    • Button
    • Panel
  • Code Snippets
    • Launcher
    • Creating Scene
    • Follow Mouse On Click
    • Animating GameObject
    • Implementing Particle System
    • Creating Custom Components
    • Playing Audio
  • Game Tutorials
  • Avoid the Enemy!
  • High score
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  1. Kree User Interface

TextInput

This User Interface Component lets your user to communicate with the game

PreviousTextNextProgressBar

Last updated 5 years ago

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Component Author: Release Date: April 13, 2020

new TextInput(Scene parentScene, Vector2 position, Vector2 scale);
getTransform(); // Returns Transform Object

getValue(); // Returns String

setFont(Font font); // Sets the Text font

setColor(Color backgroundColor, Color foregroundColor, Color selectedColor);

setBackgroundImage(Sprite spr);

limitCharacter(int limit); // Limit how many character can be typed
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