Implementing Particle System

public class SceneNameHere extends Scene {
private GameObject particleSystem = new GameObject(this, "My Particle");
public Scene(Game game) {
super(game);
}
@Override
public void Initialize() {
particleSystem.getTransform().setPosition(new Vector2(32, 32));
particleSystem.addComponent(new ParticleSystem(particleSystem, ParticleSystem.TYPE_CIRCULAR, 3, 16, 1, 2, 100, 32, Color.ORANGE));
}
@Override
public void Update() {
}
@Override
public void Render(Graphics g) {
}
}