Implementing Particle System
public class SceneNameHere extends Scene {
    private GameObject particleSystem = new GameObject(this, "My Particle");
    public Scene(Game game) {
        super(game);
    }
    @Override
    public void Initialize() {
        particleSystem.getTransform().setPosition(new Vector2(32, 32));
        particleSystem.addComponent(new ParticleSystem(particleSystem, ParticleSystem.TYPE_CIRCULAR, 3, 16, 1, 2, 100, 32, Color.ORANGE));
    }
    @Override
    public void Update() {
    }
    @Override
    public void Render(Graphics g) {
    }
}Last updated
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